Ganbaru
A downloadable game for Windows
You hit a wall in your training. You heard a rumor of a Master living high in the mountains.
** Music created by: VOiD1 Gaming
**Art work created by: Moose Stache, RGS_Dev
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Twitter: @2BitDetermine
Website: https://www.2bitdetermine.com/
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Status | Released |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | 2 Bit Determine |
Genre | Platformer, Action, Adventure |
Tags | 2D, Difficult, Lo-fi, Ninja, Singleplayer, Traps |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Download
Download
Ganbaru.zip 37 MB
Install instructions
Download ZIP folder. Right click ZIP folder. Extract folder.
Open extract folder. Run game.
Depending on your antivirus, it may block the game. So, follow the prompts to help bypass the game.
- Kev
Comments
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Good game, found a few cool bugs. I'm currently trying to get it up on speedrun.com
I hope you don't remove the teleport bugs, they are really cool.
LMAO
Do you have a variable that changes when the levels change?
I'm trying to make an autosplitter, and I struggle with finding anything like that
Edit: I found one
This is off to a great start! The slippery physics may deter some players but that's just a matter of preference. There are a few rough spots for me: the hitboxes on the swinging blades feel a bit extreme, the walljump could maybe use a few extra grace frames, and and I personally don't like when holding the jump button gives you another jump everytime you land instead of requiring a fresh press. I think that last one, in combo with variable jump height, made for a few frustrating spots like the disappearing platform level, where it was easy to accidentally hold the jump a few frames too long and get a short hop that doomed you to death.
Despite the critiques it was definitely fun to play. I found a couple of teleport bugs (which I was excited about, tbh); one when jumping into the side of a moving platform, and the other when standing next to a sliding tunnel and pressing (towards tunnel wall -> down -> away from tunnel wall).
Excited to see more!
I want to thank you for not only taking some time to play, but for also writing a comment. When I rewrite the engine I will keep all this in mind! I'm just proud I was able to finish another small project!
That is definitely always a good feeling!