This is off to a great start! The slippery physics may deter some players but that's just a matter of preference. There are a few rough spots for me: the hitboxes on the swinging blades feel a bit extreme, the walljump could maybe use a few extra grace frames, and and I personally don't like when holding the jump button gives you another jump everytime you land instead of requiring a fresh press. I think that last one, in combo with variable jump height, made for a few frustrating spots like the disappearing platform level, where it was easy to accidentally hold the jump a few frames too long and get a short hop that doomed you to death.
Despite the critiques it was definitely fun to play. I found a couple of teleport bugs (which I was excited about, tbh); one when jumping into the side of a moving platform, and the other when standing next to a sliding tunnel and pressing (towards tunnel wall -> down -> away from tunnel wall).
I want to thank you for not only taking some time to play, but for also writing a comment. When I rewrite the engine I will keep all this in mind! I'm just proud I was able to finish another small project!
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Good game, found a few cool bugs. I'm currently trying to get it up on speedrun.com
I hope you don't remove the teleport bugs, they are really cool.
LMAO
Do you have a variable that changes when the levels change?
I'm trying to make an autosplitter, and I struggle with finding anything like that
Edit: I found one
This is off to a great start! The slippery physics may deter some players but that's just a matter of preference. There are a few rough spots for me: the hitboxes on the swinging blades feel a bit extreme, the walljump could maybe use a few extra grace frames, and and I personally don't like when holding the jump button gives you another jump everytime you land instead of requiring a fresh press. I think that last one, in combo with variable jump height, made for a few frustrating spots like the disappearing platform level, where it was easy to accidentally hold the jump a few frames too long and get a short hop that doomed you to death.
Despite the critiques it was definitely fun to play. I found a couple of teleport bugs (which I was excited about, tbh); one when jumping into the side of a moving platform, and the other when standing next to a sliding tunnel and pressing (towards tunnel wall -> down -> away from tunnel wall).
Excited to see more!
I want to thank you for not only taking some time to play, but for also writing a comment. When I rewrite the engine I will keep all this in mind! I'm just proud I was able to finish another small project!
That is definitely always a good feeling!